|
Post by Phoenix on Jan 20, 2010 11:06:39 GMT -5
powers
There are 6 different powers. If you do not already have control of one, you may go to the temple of your alliance, or the temple of the imperial of the power, and pray to the imperial you wish to receive powers from. If you don't wish for a particular one, then you would pray to Cryos or Thorn. If you hope for a particular one, pray to the correct imperial, though if you get answered you may not get answered by that imperial in particular.
Chance of getting no power: 40%(8/20)
Psychic Psychic is one of the rarest powers granted, and is never granted through pray unless to one extremely worthy. The imperial for this power is Taika. The temple is that of Telepathy.
Things a mind-gifted equine can do are the following: Read minds of ungifted equines, levitate themselves and other objects(not equines), see spirits of equines already gone, speak to anyone through mind speech(only psychics can answer back), control a weak-minded equine
Chance of getting this power: 5%(1/20)
Fire One of the stronger and more rare powers, Fire is most commonly granted through prayer, and only few will get it through entry to Dia Noche. The Imperial for Fire is Pyron, and his temple is the Temple of Flame.
Powers of fire-gifted equines are: Starting fires, throwing fire balls, not get burned by any fire
Chance of getting this power: 5%(1/20)
Ice A common power, granted equally through entry and pray, and has few things of capability for the user to do, though they can be very useful. The imperial is Naida. The temple is that of Ice.
Powers of the ice-gifted are: freezing anything at anytime, making blizzards, creating glaciers as blockades, can make hail storms(when working with wind).
Chance of getting this power: 10%(2/20)
Water Very commonly granted to the chosen entrants who receive powers, and very hard to get through pray, water is most commonly given to those of the quieter speech ranges. The Imperial is Evielle, who guards the Temple of Rain.
Water-gifted equines can: create water, make tidal waves, create hurricanes(when working with an air-gifted), make illusions with water, control any water source in whatever way they wish.
Chance of getting this power: 10%(2/20)
Plant One of the most common, yet one of the weakest in most equines views, except for the specific power of Kairia's(controlling foal birth), which no non-Imperial equine gets it. Kairia, the imperial, is found in the Temple of Nature.
Earth-gifteds can: create small earthquakes, cause foliage to grow faster, cause vines and plants to trip others.
Chance of getting this power: 15%(3/20)
Air The other most common power, though, depending on if the user is working with another or not, one of the most powerful, oddly enough. The imperial is Mordecai. The temple is that of Wind.
Mordecai grants his followers with abilities to: make tornadoes, make hurricanes(when working with those of Water), make hail storms(when working with ice), can cause the wind to blow so strongly that it can stop others in their tracks(only works on ungifted equines).
Chance of getting this power: 15%(3/20)
imperials
Imperials are the gods and goddesses of Dia Noche. Any equine can become made an imperial when they die, but it is rare nonetheless. Their personalities will not be set, and you are free to choose their personality when you try out for them.
Imperial of Light - Cryos, male, weak control of all powers, played by ____ Imperial of Dark - Thorn, male, weak control of all powers, played by ____ Imperial of Earth - Kairia, female, earth powers, played by Flame Imperial of Fire - Pyron, male, fire powers, played by ____ Imperial of Water - Evielle, female, water powers, played by ____ Imperial of Ice - Naida, female, ice powers, played by ____ Imperial of Air - Mordecai, male, air powers, played by Phoenix Imperial of Telepathy - Taika, female, telepathic/telekinetic powers, played by ____
|
|